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xD Otherwise, I love the doggy and did use him for ages. but the stealth thing and the getting in the way thing is still a. Once I maxed Strong Back, I stopped going about with a companion (aside from getting the perks) because they can kill stealth for me, they can get in the way, they can be annoying (Strong pisses me off to NO DAMN END! ARGH!), and I like the bonuses I get from going it alone. So I can't blame the devs for thinking we don't need more. Most players, I feel based on reading forums, don't utilize companions as *companions*-they don't invest any effort in understanding how to make companion AI work for them or they are turned off by the companion's chatter or other personality attributes. But seeing many playaers see companions as just mules and enemy bait, I don't see why Bethesda owes to us to give us two companions. I haven't really gotten into FO3 so I can't compare.
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Originally posted by josseriot:Probably because of how FO4 is, it'd be seriously OP to have Dogmeat + 1.
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